Hello all,
I've already discussed why I switched from World of Tanks to War Thunder (
read it here), but since that inital reaction-post, I've thought of several reasons as to why War Thunder offers so much more intense fun, than World of Tanks does.
Nothing like sharing a brain-storming list, so here goes:
No Camping:
Unless you are playing in a fast light scout tank, during the duration of an average World of Tanks game (app. seven minutes) at least half of these is either passively camping (sitting in a bush waiting) or 'actively' camping (i.e. driving to the same spot you went to last time, and sitting behind the same corner with the same type of tanks waiting on the other side). World of Tanks does not really support/allow any initiative, and most bold moves are instantly punished (although they can still be fun). The best way to win a game is to be cautious, bordering on passive, and waiting for those two intense minutes wherein you can kill the best players on the opposing side and secure victory.
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War Thunder - Campers never gets the girl |
In War Thunder, there really is no camping - you are thrown into the action from the beginning and the following ten-fifteen minutes feels like a non-stop action packed war movie, where you are zooming and booming, watching your six and blasting the enemy with lead. Getting to the action is quick, and unless you are in a bomber, there is never a dull moment. And initiative, and bold moves, often pay off and the rewards are huge - sneak capturing an airport, outflanking an enemy, divebombing a destroyer, its all possible and fun!
Fair Rewards:
If your team looses, you won't get shafted experience and money. In World of Tanks, even though you do great, if your team sucks you will not get great rewards. But why should I be punished for getting on a team of lemmings, if I kill the five tanks on my side of the map?
In War Thunder it is almost all down to how well you yourself played the game (there is a small bonus for being on the winning side of an encounter, but it is very small) .
You did well = A ton of experience and money.
You did well, but your team sucked = You still get a ton of experience and money.
On the other hand, this also means that if your team did well, and you sucked, well, then your rewards will suck equally).
Multiple In-Game Achievements:
I love getting rewards for playing the game how it is supposed to be played - and then getting extra rewards for all different kinds of things.
I.e., in a given game of War Thunder you are awarded for killing other players - but you are also rewarded for air kill streaks of 3, 5, etc dead enemies. So, thats extra money and experience for doing well.
You can get all kinds of awards, Bullet Proof, Magnet (getting rammed five times in a single game, ouch), Fighter Rescuer etc., often just for doing what you were supposed to do, but doing it well.
The Crew Advancement system:
I really, really like being able to customize my crews skills. Now you can do this in World of Tanks as well, but in any given tank you are looking a dumbfoundingly slow progress and perhaps, realisticly, two crew skills for each crew member.
In War Thunder there is a ton of possibilities and choosing between them (after each battle) is great fun - should I get that low level Keen Sight up, or wait two more games and get better at Reloading the Gun? I enjoy that, even though I realise that it is somewhat illusionary and that each crew will, with time, look identical. But I also believe this is an area that will be further developed as the game grows.
Tons of Challenges and customizable models:
I love the in-game challenges (i.e. get so and so many kills in that particular plane, or kill x-amount of ships with torpedoes) and getting new plane skins, or equipment for completing them. This is a huge factor for me.
Also, the sheer amount of customizable elements is stunning - in principle you should never see two identical planes - me like! For instance, I've been persuaded by my family to paint the same two decals on all my Russian planes:
But there is still room for uniqueness. In some, I'll have Russian Slogans (For Stalin!) while others will have kill marks in the hearts.
Its New...
Let's not forget to factor this in. Instead of World of Tanks where I new each map intimately, and the 20-35 tanks you always encountered - here I'm a noob again. I hardly now any of the maps well and most planes are something of a mystery to me. But its fun figuring out which canyon to attack through, and what planes to fear. Or which bombers to attack from the front, and which have noses made from machine guns :-).
Oh well, just some random thoughts - if you happen to agree, disagree or be madly in love with me, please
leave a comment or a tip :-). It really motivates all blogowners to keep
blogging!
All the best,
Kasper