Hello all,
Recently a Q&A was held where Trojan and Borisych answered a ton of questions.
I've singled out a few answers that seem the most important to me:
Q: Why plane of same tiers does not have same cost and repair cost?
A: Variant, efficiency, engine rating, weapon rating are all factors to
take. It is very hard to place planes to tier to exactly match each
other. Sptfire MkI and Bf-109E-3 are good match because they fought each
other, but E-3 had an edge on Spitfire.
Q: What happened with economy and why is economy like this now?
A: Basically, we don't want people to join the game and get to level 20
in a week. Before, that was possible, people come to game, bomb targets,
leave the game or kamikaze not being punished at all. Now economy is
set to eradicate that. Also, every economy change need to run for at
least a week for data gathering before any decision is made. So, don't
worry about economy too much, it will be changed for sure again and
again.
I.e. stop whining about the economy :-)
Q: Bomb load of some bombers in the game is lower than what bombers could take in real life?
A: That was done intentionally because of balance and necessity to stop bombers from killing all ground units in one pass. Interesting that they admit this
Q: Why is AAA's super accurate? how can they track you from +10km ?
A: If it becomes player controlled your going to see a whole different ball game. Player controlled AAA-guns?
Q: Why cant we see what ammo is in the 'default' ammo type?
A: Its a bug and will be fixed soon, hopefully the next patch.
Gaijin posted the information on the new patch that updates the current beta to 1.29.33:
More informative ammo belts description
Shutdowns on Intel graphic cards are fixed
Shutdowns on the ATI 1950/1650 are fixed
Bug fix: engine sound dissapears when playing some maps
Damage Model (DM) is fixed and now works as supposed in v.1.29
Turret gunners behavior is changed
I'm glad for the extra information on the ammo belts, but the most important is this one "Damage Model (DM) is fixed and now works as supposed in v.1.29". Apparently the new damage model means that fighters are a bit more resilient, i.e. no more instant kills (unless you are flying Japanese planes, that is :-)).
Interestingly, a Gaijin representative (Borisych) stated the following on the Damage Model: In general - we have different materials, different parts, we counting
caliber, distance, type of ammo and angle of every single hit. Aim weak
parts - cockpit, tail, engines - like in real combat, it works for
almost every aircraft. Choose your ammo properly, try to control your
bursts and follow the target - this all about skills and sometimes luck
;)
If that is true, it sounds like a great system. But the concept of aiming for weak parts while dog fighting and dodging incoming fire, manouvrering etc really is more about luck than anything else :-).
Otherwise the most interesting change is the "Turret gunners behavior is changed". What this means is propably just that they will hit more often? If so, this means no more sticking on a bomber's ass and hoping for the best :-). This change propably also applies to the AAA-gunners, so be careful around those...
Hello all,
So we got a ton of new challenges, achievements, etc. (even got some new skins for my Japanese planes, wuhuuu!). So which one has so far proven to be the most difficult challenge?
Well, for me its been the one called "Get to Know Us!". To 'accomplish' this one you have to watch the credits all the way to their end. And, by God, half of Russia must have been part of this game - it takes roughly one billion minutes to get to the end of that credit-roll... (good thing you can do it passively .-)). Well, at least you get 1k experience and credits for your trouble :-).
Hello all,
The official War Thunder Forums are alight with the news regarding the upcoming patch/update: 0.1.29. This should be live soon... what ever that means :-).
The full content is still unknown but there appears to be a lot of heavy bombers coming our way (B-25s anyone?) and more snazzy stuff. Apart from the (apparently) new and heavier bombers for the Japanese, I'm mostly interested in what the new "Ammo Belts" will entail for the game.
A dedicated fan made this video which shows the availble information on the patch so far:
These are the patch notes, stolen from the Russian forums and googlefied:
Economy 2.0
"An analysis of a large number of accumulated data from different experiments and economics seriously altered.
The previous version of the price of aircraft above 2-3rd grade (the
earliest) determined by their rank and their efficiency, and the price
of repairs - very effective.
Rank depended on the efficiency of the aircraft and its flight
characteristics and year of production (mostly from efficiency, to a
lesser extent from the rest.)
The economy was the following - flying on planes to ensure high performance team results about average performance.
The most junior ranks (and apparently less effective, too). Players
were all effective, in general, regardless of their performance (if
productive - that is clearly more effective).
The new version of the economy to the senior ranks of virtually all
aircraft profitable, ie prices for repair depend more on the rank, not
the average performance.
Rank now even more dependent on the efficiency with the price of the aircraft is also more dependent on the rank.
In other words - the swing is easier to rank 13th.
Planes up to 12 on the 14th rank in the repair are cheaper (sometimes much).
Prices for aircraft with grown up (so to buy a new aircraft, to about
the same battle as before, but less dependent on the successful single
battle). In atach label is located, which shows changes in the price of repairs in the new economy.As can be seen on it, for the majority of aircraft repair price reduced"
Patch Notes 1.29.18.0
"
"New windows login / hall / boot
Players will be able to see the elements of the new interface
immediately at the start of the game - this is a new login window, which
now has an animated background.
Has been changed and the main screen hangar with function keys "to
fight." Now you can join the fight with one button, and if you want to
change any settings, then just move on her.
In addition, the choice of aircraft for IB / RB now going to fight.
Damage model
Our damage model aircraft made a big step forward in the update
1.29. We added 10 new parts and specified all of the existing parts for
all aircraft.
Together with the introduction of the right types of ammunition for
absolutely all types of aircraft weapon it has led to the fact that air
battle became even more furious, dynamic and interesting, and at the
same time and historical, of course.
Damage from bombs, rockets and torpedoes was also given to the characteristics of historical prototypes.
Selection of tapes weapons
Now for all fighters available tape changing air armament.
Separately for guns and machine guns, you can select one of the
following bands: the universal, to attack air targets, to attack ground
targets and covert attack. The latter option does not include tracers.
New planes
New planes were bombing the compound of 4 countries:
Became available for the Japanese "top" bombers - G5N, G8N. The
first plane, being the largest aircraft in the game, able to carry four
plain bomb.
And his older brother, G8N though capable of carrying a bomb load of 3 tons, but has three cannons in defensive turrets.
American branch have added a B-25. This legendary aircraft
successfully entered between the A-20 and B-17, with six guns offensive
weapons, and 1.5 tons of bombs.
The ranks of German planes expanded line of multipurpose aircraft
Do.217: from Do.217E-2 c-ton load to the night interceptor Do.217N-1 c
with 4 guns MG 151.
Soviet Tu-2 lineup now includes recent modifications, which allow higher booking.
Was added to a top British fighter jet Meteor Mk. 8, which can additionally be loaded with bombs and missiles.
The New Economy
Be announced later.
Interface
* Added an option in the settings to always display the fuel level.
* You can now see the full logbook any player
* In the study added checkboxes to enable / disable the display of the cost of repair the aircraft in different modes
* Now, instead of two separate reports on the experience and reward lions only one.
* Fixed the nonlinear default 1
* Fixed incorrect message when you try to screw flyugirovat
* Corrected nonlinearity axis interface
* In realistic battles hide large messages about getting experience, there are only small at the bottom
* Added a button on the token in repetition
* For members of the care now, the selected aircraft in the tooltip
* Added description of the achievements in the event log
* Added progress bar in the descriptions of achievements
* Now, all the achievements are the correct conditions for obtaining
* Achievements now displayed in the user log
* Now in a camera that follows the bomb, the game interface is shown
* Changed medals in the profile.
* Fixed display of tests that have several stages, debriefing
* Added a message "no flaps" when trying to use them on airplanes, where they are not
Graphics
* On some aircraft is animated radiator. Their number will increase in the next patch.
* Improved animation air brakes
* On some aircraft includes the ability to bend the screw. Their number will increase in the next patch.
* Improved the effect of hitting the engineering / ground missiles
* Added bounce shells off the ground
* Includes the shadows of the pilots and infantry
* Added more realistic camera effects when shooting