Jan 31, 2013

War Thunder: Respawn Bug

Hello all,
considering that Gaijin's War Thunder is still in Beta, there are remarkably few bugs. But this one, reported by Wolfman, made me laugh.



His story is as follows:
"Interesting little bug I found on Rice Terrace map. At the airport there are several big hangers off to one side of the runway. I landed for repairs but saw a high level bomber inbound. I taxied into one of the hangers and the bombs missed me. Unfortunately when the plane repaired and respawed I was on top of the hanger. I tried, not enough distance to take off!"

Brilliant stuff :-).

All the best,
Kasper

War Thunder: Where to download War Thunder patch 1.27

Hello all,
I can see from the search terms used by Google to direct traffic to this blog that a lot of you guys are searching for a place to download patch 1.27 for War Thunder. So as a service to my dear visitors, here is the appropriate direct link:
http://yupmaster.yuplay.com/launcher/current.php?id=WarThunderLauncher
And no, I have no idea what Yupmaster is, but that is the official link :-).

Wuhuu - War Thunder Rocks!

Have fun out there and remember to use 'c' to watch your six!

All the best,
Kasper

Jan 30, 2013

War Thunder: The difference between the Russian Rockets RS-82 and RS-132 is...

Hello all,
One of the things Gaijin really needs to do, and do quickly, is to get some pop-up information windows that detail what the different weapon types do. For instance, several of  my russian fighter Bombers have a choice between Rs-82 or Rs-132 rockets... Great to have a choice of armament but when there is absolutely no information detailing what the difference is, the choice just becomes confusing.

Rs-82 or Rs-132 rockets - Whats the difference?
Its Briefing Time on the dynamics of War Thunder
So I checked what the historical difference was, and the first interesting tidbit was this qoute from Shores (, Christopher. Ground Attack Aircraft of World War II. London: Macdonald and Jane's, 1977), found on Wikipedia:
"Although the Il-2's RS-82 and RS-132 rockets could destroy armored vehicles with a single hit, they were so inaccurate that experienced Il-2 pilots mainly utilized the cannon."

I can feel their pain. Both types of rockets are modeled to very inacurate, but are very satisfactory to fire and when they hit an enemy airplane the giggling will never stop!.

According to http://warthunder.wikia.com/wiki/Aircraft_Ordnance this is the in-game difference:

RussianFull name Weight HE filler Velocity
RS-82 Reaktivny Snaryad 82mm 6.8kg 0.36kg 340m/s
RS-132 Reaktivny Snaryad 132mm 23kg 0.9kg 350m/s

(BTW, its interesting to compare these with the superior British rockets:
BritishFull name Weight HE filler Velocity
RP-3 Rocket Projectile 3 inch 59kg 27kg 480m/s)

So, RS-132s would be heavier, have triple the amount of explosive, and quicker! So why would we use RS-82 Rockets?

Well according to more historic information RS-132s also had 30% larger blast radius (see the wikipedia article).

So far, there appears to be no good reasons to choose RS-82s instead of the bigger, better, badder RS-132s.

If you do know of any reasons, please, please let me know - I would love to have to choose between two equal choices, rather than this no-brainer :-).

All the best,
Kasper

War Thunder (complete) patch update notes 1.27 posted by Trojan

Hello all,
Trojan just posted the complete patch notes for 1.27. So no need to use the Russian tidbits posted earlier...
All the official changes:

Edit: Looking for a place to download the patch? Click here!

War Thunder Patch 1.27 - Shoo, Shoo, Baby!

Major changes:
  • Nvidia 7600/6600 series cards support; ATI x1650/x1950 series cards support;
  • Control over damaged aircraft.
Control over damaged aircraft – it's a possibility to control an aircraft after receiving critical damage, such as wing or tail parts loss, engine ignition, etc.
When an aircraft is damaged, you receive a quick tip how to eject from an aircraft. Catpult ejection button is “J” in default keyboard setting. Button may be set or changed in Controls menu.
Damaged aircraft may land on the airfield, where it will be repaired. It also may be landed right on a batllefield or fight till the end.
In arcade mode and modes with resurrections catapult ejection is forced after 30 sec. flight after the critical damage recieved.
Added:
  • Sensitivity settings for turret gunners control;
  • Automatic leaving of an aircraft, if player is not active after spawn on airfield for a long time;
  • Smoke effects on cut parts;
  • You may see your squad mates' country and aircrafts (as tool-tip);
  • Dedicated ingame window makes squad invitation easier;
  • New maps: [Ground Strike] Fjords, [Domination] Asia;
  • Screen effects options in game menu (select “Game Settings”);
  • Text chat and quick radio messages for your squad;
Fixed:
  • Bug fix: low clouds over airfield in test flight;
  • Bug fix: drawing clouds, fire and smoke through trees;
  • Fixed issue: jet seat continues to vibrate after aircraft crash;
  • Displaying selected weapon set in map menu (in-action “M” button) fixed;
  • Fixed “PrintScreen” button for Windows7, also in hangar;
  • Fixed export/import of control settings;
  • Dust from propeller on the ground is now drawing correctly for every aircraft;
Improved:
  • Improved force feedback: data now importing from the aircraft physical model;
  • Improved Instructor's braking on the ground: now he releases the brakes later;
  • Improved landing physics: emergency landing is now real. Belly landing physics and control  improved;
  • Two-sided decals are now available for hulls;
  • Player's profile is now saved as one file 'profile.config.blk';
  • Improved video FX for shots from low fire-rate cannons;
  • Nose-down dive sound improved. Now it's appear only on high speed, close to critical;
  • Game chat is available from loading screen;
  • Intro video switched off after few replays;
  • Mountains visibility in some locations improved on 10 km (from 50 km to 60 km).
Related Posts Plugin for WordPress, Blogger...

Most popular posts